A multiplayer war-gaming layer on top of insigz, delivered as a single fixed-price Strategy Day. Faculty stays the umpire; AI supports, never decides; one canonical scenario, rendered on the real Baltic.
Each Strategy Day engagement ships four things. Nothing else; nothing less. The shape is locked.
Baltic submarine-cable cut at winter peak is the canonical example — built once, reused. Custom scenarios authored per engagement at additional scope.
NATO/EU Cell, Hybrid Threat Cell, optional Civil/Media Cell. Information asymmetry enforced at the database, not by trust.
Adjudicator drafts consequences with full reasoning. The After-Action analyst drafts the report at close. Faculty approves, edits, or overrides every output.
After-Action Report: timeline, key decisions, base-rate benchmarks, discussion prompts. Faculty edits and signs. Becomes the next class's reading.
The canonical scenario chosen because every theme in hybrid-warfare curricula touches it: energy security, NATO/EU cohesion, attribution under uncertainty, sanctions design, information warfare, civilian impact.
| Phase | Time | What happens |
|---|---|---|
| PHASE 0 | 45 min | Briefing. Faculty briefs all teams on the world state. Each cell retreats to its breakout area with its dossier. 30 minutes to read briefs, discuss strategy, prepare opening actions. |
| PHASE 1 | 60 min | Initial response. Hours 0–12 of the scenario. Each cell submits 2–3 actions. Adjudicator drafts consequences; faculty approves. Two scheduled injects fire. Phase ends with faculty narration. |
| PHASE 2 | 90 min | Escalation & attribution. Hours 12–72. Each cell submits 4–5 actions. Attribution becomes central; intelligence shared selectively. Three injects fire. Optional team-to-team back-channels open. |
| PHASE 3 | 60 min | Resolution & debrief. Hours 72–168 (one week). Final positions and closing statements. Faculty narrates the world's verdict. 20-minute structured debrief with prompts. |
The whole thing fits in one Strategy Day — briefing, phased play, and a structured debrief, run end to end on site.
Real vessels, real grids, real news — pulled from live data sources, not authored on a PowerPoint slide. Players act on the actual Baltic.
Following RAND 2024, every AI output is a transparent suggestion with reasoning visible. Faculty stays the authority. No black-box outcomes; no hallucinated facts.
Not a platform to learn. Not a license to manage. Not a subscription. We're a turnkey delivery for a single, specific event.
The shape of the commitment, locked in. Faculty does what they already do best — pedagogy — with sharper tools.
| BEFORE | Scenario authoring. A few working sessions with us. Faculty defines the learning objectives, role briefs, and the curriculum themes the scenario should touch. | |
| REHEARSAL | Dress rehearsal. One session with us. Faculty plays the umpire role; we play the cells. Iron out edge cases before students see it. | |
| STRATEGY DAY | On-site facilitation. Faculty runs the day; one of us is on-site for any platform support. Faculty teaches; we operate. | |
| AFTER | Debrief + AAR review. Faculty reviews the draft After-Action Report we produced, edits any sections, and signs the final version. | |
One Strategy Day, one canonical scenario. Fixed price, fixed scope. No escalators, no SaaS subscription, no learn-our-platform tax — we agree the deliverable up front.
Repeat engagements in subsequent semesters reuse the platform investment; the scenario can be the same or different.
Optional add-ons: custom scenario authoring beyond the canonical one; a third cell (Civil/Media) on top of the default two; multilingual AAR delivery. Scoped and priced per engagement.
Strategy Days run hybrid-warfare simulations on board games and PowerPoint decks. The pedagogy is excellent; the tooling is from the 1980s. insigz already models the world they simulate — live energy grids, submarine cables, vessel traffic, data centers, sanctions data, news feeds. We add a multiplayer war-gaming layer with roles, phased turns, structured actions, an AI Adjudicator that supports faculty judgment, real-world injects, and an automatic After-Action Report. One Strategy Day. Fixed price. Faculty stays the umpire.